c_move(pointer, vector_in_own_coord_system, vector_in_world_coord_system, flags);
you used the own coords/angles to move, instead of the world angles. So he moves the way he is looking at. ^^
vector(0,0,myVerticalAccel), nullvector,
just change them to:
nullvector, vector(0,0,myVerticalAccel),
Last edited by Espér; 08/17/09 12:56.