c_move(pointer, vector_in_own_coord_system, vector_in_world_coord_system, flags);


you used the own coords/angles to move, instead of the world angles. So he moves the way he is looking at. ^^

vector(0,0,myVerticalAccel), nullvector,

just change them to:

nullvector, vector(0,0,myVerticalAccel),

Last edited by Espér; 08/17/09 12:56.

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