It works in mesh-based levels too (Since it worked in my level).
But since the manual suggests not to use it anymore i dont want to use it.
But that is a problem since the trace method doesn't really work in some situations.
If i trace somewhere and do a new trace from the target.x in the same direction the trace goes right through blocks
because the target.x touches exacly a wall and trace seems to ignore the wall then (result=0).
But i really need an exact method...