It works in mesh-based levels too (Since it worked in my level).
But since the manual suggests not to use it anymore i dont want to use it.

But that is a problem since the trace method doesn't really work in some situations.
If i trace somewhere and do a new trace from the target.x in the same direction the trace goes right through blocks
because the target.x touches exacly a wall and trace seems to ignore the wall then (result=0).

But i really need an exact method...


Formally known as Omega
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http://omegapuppeteer.mybrute.com