in eine funktion ^^

Code:
SOUND* playme;

function call_music()
{
	OPENFILENAME my_file;
	char buf[256];
	FillMemory (&my_file,sizeof(my_file),0);
	FillMemory (buf,256,0);
	my_file.Flags = OFN_PATHMUSTEXIST|OFN_FILEMUSTEXIST;
	my_file.lStructSize = sizeof(my_file);
	my_file.hwndOwner = hWnd;	
	my_file.lpstrFilter = "Musicfiles (*.mp3; *.wav; *.mid; *.ogg)	\0*.mp3;*.ogg;*.wav;*.mid\0\0";
	my_file.lpstrInitialDir = _chr(OB_E_PFAD_STR);
	my_file.lpstrFile = buf;
	my_file.nMaxFile = 255;	
	my_file.lpstrTitle = "Load Musicfile:";
		
	while (key_any)   wait(1);
		
	if (GetOpenFileName(&my_file))
	{
	str_cpy (OB_E_NAME_STR,my_file.lpstrFile);
	// add here the things to play the music. OB_E_NAME_STR is the name of the file. Example:
	// playme = snd_create(OB_E_NAME_STR); shandle = snd_play(...);
	}
}




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