Well i know like C4D engine, Crysis uses voxel for terrain.
But at final like C4 engine , that's voxel computed into polygons by the editor.

With 3D points and polygons you can define hard edges along a spline on models, i'm not sure voxel will allow that.

Well polygons are here for a long long time laugh

Last edited by ratchet; 08/19/09 16:46.