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Re: New Game Studio World [Re: Cowabanga] #285716
08/19/09 19:06
08/19/09 19:06
Joined: Aug 2009
Posts: 34
X
xDoug Offline OP
Newbie
xDoug  Offline OP
Newbie
X

Joined: Aug 2009
Posts: 34
Oh Okay sounds good.

I see the code, however where do I get the player(the character or avatar dont know how you guys call it) and the terrain so that I don't need to create an avatar by hand and a terrain by hand?

Thanks for the help,

Doug

Re: New Game Studio World [Re: xDoug] #285719
08/19/09 19:14
08/19/09 19:14
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Quote:
Oh and by the way, I tried to run the anet_h.wdl as well, and all I get is the black screen.


Just read the tutorial (the .pdf file). It explains exactly how to run the simple3dchat demo and how you can do something yourself.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: New Game Studio World [Re: Dark_samurai] #285720
08/19/09 19:17
08/19/09 19:17
Joined: Aug 2009
Posts: 34
X
xDoug Offline OP
Newbie
xDoug  Offline OP
Newbie
X

Joined: Aug 2009
Posts: 34
Cool,

I will do that, and I just got the Khmoving working for A7.

Again, thank you so much for the help laugh

Re: New Game Studio World [Re: xDoug] #285725
08/19/09 19:27
08/19/09 19:27
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
do not have more to add,
but Anet is better than native gamestudio mp system (at least, code-writing wise, cleaner.) give the demo a try, you ll probably update it to a better version. you may also check AUMs for wide range of examples.
http://www.conitec.net/english/gstudio/aum.php

BTW, welcome to the forum...

Last edited by Quadraxas; 08/19/09 19:30.

3333333333
Re: New Game Studio World [Re: Quad] #285728
08/19/09 19:35
08/19/09 19:35
Joined: Aug 2009
Posts: 34
X
xDoug Offline OP
Newbie
xDoug  Offline OP
Newbie
X

Joined: Aug 2009
Posts: 34
Thank you for all the help.

Just one last question,

I went through the KHmovement tutorial(pdf file), and I realized that was used for Gamestudio A6, so what I did is , I went to the Gamestudio wiki, downloaded the *.c files and replaced that into my KHmovement folder.
That worked fine, however when I tried to delete all the other extra avatars by going on Gamestudio WED, selecting all the other avatars and deleting them manually, I crashed the main.exe, and it won't load.
Basically I just need the main avatar that walks, and I don't need all those extra ones loaded in the game.
So if there is an other way to do that let me know, and also if there is an easy way to remove the sword from the main player, i would like to know.

Thanks and sorry for all the questions

Re: New Game Studio World [Re: xDoug] #285741
08/19/09 20:19
08/19/09 20:19
Joined: Aug 2009
Posts: 34
X
xDoug Offline OP
Newbie
xDoug  Offline OP
Newbie
X

Joined: Aug 2009
Posts: 34
And I forgot to mention something in the previous post.

When I try to load the level.wmp from the KHmovement
This message also comes up:

Can't open file : C:\program files\gstudio6\wads\standard.wad

I don't understand this error message because I don't even have Gamestudio A6 installed.

Tks

Re: New Game Studio World [Re: xDoug] #285779
08/20/09 03:50
08/20/09 03:50
Joined: Aug 2009
Posts: 34
X
xDoug Offline OP
Newbie
xDoug  Offline OP
Newbie
X

Joined: Aug 2009
Posts: 34
Hey Guys,

So I finally got the khmovement the way i wanted,

thanks for all the help today laugh

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