yes, am not worried about that, what am saying is, with the above code, when i run as server/client, the client that comes with that option isnt receiving any position updates... so when i start a game with server/client:

the character floats there, when i join as another client, i fall to the floor, as i should, all clients see the server/client floating in the air, position isnt being updated, dont know if i'm being clear