I tried all the suggestions:
I made check if(you!=NULL) to do the rest
I made the bullet start the scanning 10 frames after it's created
I put IGNORE_YOU
i made the bullet scan 10 quants ahead it
but maybe I miss something or do something wrong cuz the engine crashes again.
Can you post here the shortest and fastest code for moving entity which destroys itself when hit static entity. Thx
