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Export bone animation from blender to MED #285902
08/21/09 11:31
08/21/09 11:31
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
Expert
Puppeteer  Offline OP
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Hi

I use the blender mdl-exporter-script (http://machinimist.googlepages.com/) to export models from blender to the MED.
It works fine except that bones animation isnt exported correctly (bones arent rotated correctly, vertexes are not correctly assigned to the bones etc.).

Is there a way to fix this problem?


Formally known as Omega
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Re: Export bone animation from blender to MED [Re: Puppeteer] #285904
08/21/09 12:25
08/21/09 12:25
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Did you try to export in blender to fbx, and import in MED from fbx?
My models were not very complicating so far, but it worked for me.

Re: Export bone animation from blender to MED [Re: Pappenheimer] #285912
08/21/09 14:45
08/21/09 14:45
Joined: Jan 2007
Posts: 2,247
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Puppeteer Offline OP
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Puppeteer  Offline OP
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The FBX exporter is awesome =)
(found it here: http://wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/Export/FBX-xna )


Formally known as Omega
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http://omegapuppeteer.mybrute.com
Re: Export bone animation from blender to MED [Re: Puppeteer] #286167
08/23/09 16:03
08/23/09 16:03
Joined: Jan 2007
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Puppeteer Offline OP
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Puppeteer  Offline OP
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Hm okay there is another problem...
I can see the model in the MED but not ingame.
The collission box is okay and i can access all entity vars
but the model isnt visible neither in the engine preview nor ingame

EDIT:
Solved:
Originally Posted By: Manual

Model textures imported from FBX files sometimes had a transparency channel that was not contained in the original texture (A7.50 and A7.60; fixed in A7.66). Workaround: Re-import the texture in MED, or manually switch to 24 bit texture format in MED Skin Settings.



But i have the latest version Oo

Last edited by Puppeteer; 08/23/09 16:44.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com

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