// XBoxController.c
// Tutorials in Plain English by Dillinger 2009 :)
#include <acknex.h>
#include <default.c>
var Xbox_Joystick_X , Xbox_Joystick_Y ; // Change var to float for higher sensitivity
var Xbox_Joystick_Raw_X , Xbox_Joystick_Raw_Y,
Xbox_Joystick_Rot_X, Xbox_Joystick_Rot_Y ;
// var Xbox_Joystick2_Raw_X , Xbox_Joystick2_Raw_Y ;
var Xbox_Button_A, Xbox_Button_B, Xbox_Button_X, Xbox_Button_Y,
Xbox_Button_Front_L, Xbox_Button_Front_R, Xbox_Button_Back, Xbox_Button_Start,
Xbox_Joy_Push_L, Xbox_Joy_Push_R, Xbox_Button_11, Xbox_Button_12 ;
PANEL* Xbox_Variables =
{
digits( 60, 10, "XBox Controller Variables", Arial#28b, 1, 0 ) ;
digits( 60, 40, "Xbox_Joystick_X = %0.f", Arial#18b, 1, Xbox_Joystick_X ) ;
digits( 60, 60, "Xbox_Joystick_Y = %0.f", Arial#18b, 1, Xbox_Joystick_Y ) ;
digits( 60, 80, "Green A Button = %0.f", Arial#18b, 1, Xbox_Button_A ) ;
digits( 60, 100, "Red B Button = %0.f", Arial#18b, 1, Xbox_Button_B ) ;
digits( 60, 120, "Blue X Button = %0.f", Arial#18b, 1, Xbox_Button_X ) ;
digits( 60, 140, "Yellow Y Button = %0.f", Arial#18b, 1, Xbox_Button_Y ) ;
digits( 60, 160, "Front Left Button = %0.f", Arial#18b, 1, Xbox_Button_Front_L ) ;
digits( 60, 180, "Front Right Button = %0.f", Arial#18b, 1, Xbox_Button_Front_R ) ;
digits( 60, 200, "Back Button = %0.f", Arial#18b, 1, Xbox_Button_Back ) ;
digits( 60, 220, "Start Button = %0.f", Arial#18b, 1, Xbox_Button_Start ) ;
digits( 60, 240, "Push Joystick Left = %0.f", Arial#18b, 1, Xbox_Joy_Push_L ) ;
digits( 60, 260, "Push Joystick Right = %0.f", Arial#18b, 1, Xbox_Joy_Push_R ) ;
// digits( 60, 280, "Xbox_Button_11 = %0.f", Arial#18b, 1, Xbox_Button_11 ) ;
// digits( 60, 300, "Xbox_Button_12 = %0.f", Arial#18b, 1, Xbox_Button_12 ) ;
digits( 60, 320, "Joystick Left Raw X = %0.f", Arial#18b, 1, Xbox_Joystick_Raw_X ) ;
digits( 60, 340, "Joystick Left Raw Y = %0.f", Arial#18b, 1, Xbox_Joystick_Raw_Y ) ;
digits( 60, 360, "Joystick Right Raw X = %0.f", Arial#18b, 1, Xbox_Joystick_Rot_X ) ;
digits( 60, 380, "Joystick Right Raw Y = %0.f", Arial#18b, 1, Xbox_Joystick_Rot_Y ) ;
// digits( 60, 400, "Xbox_Joystick2_Raw_X = %0.f", Arial#18b, 1, Xbox_Joystick2_Raw_X ) ;
// digits( 60, 420, "Xbox_Joystick2_Raw_Y = %0.f", Arial#18b, 1, Xbox_Joystick2_Raw_Y ) ;
red = 255 ; green = 255 ; blue = 255 ; // Change Text color
flags = VISIBLE ;
}
function main()
{
level_load ("") ; // Tell the engine to load a Level, then suddenly change your mind
wait (1) ; // Give it a little time to think about that one
while( 1 ) // as long as the sun rises in the East...
{ // copy everything to temp variables for display purposes
Xbox_Joystick_X = joy_force.x ;
Xbox_Joystick_Y = joy_force.y ;
Xbox_Joystick_Raw_X = joy_raw.x ;
Xbox_Joystick_Raw_Y = joy_raw.y ;
Xbox_Joystick_Rot_X = joy_rot.y ; // X = Y ?? It Works. Go Figure.
Xbox_Joystick_Rot_Y = joy_rot.x ;
Xbox_Button_A = joy_1 ;
Xbox_Button_B = joy_2 ;
Xbox_Button_X = joy_3 ;
Xbox_Button_Y = joy_4 ;
Xbox_Button_Front_L = joy_5 ;
Xbox_Button_Front_R = joy_6 ;
Xbox_Button_Back = joy_7 ;
Xbox_Button_Start = joy_8 ;
Xbox_Joy_Push_L = joy_9 ;
Xbox_Joy_Push_R = joy_10 ;
// Xbox_Button_11 = joy_11 ;
// Xbox_Button_12 = joy_12 ;
// Xbox_Joystick2_Raw_X = joy2_raw.x ;
// Xbox_Joystick2_Raw_Y = joy2_raw.y ;
wait(1);
}
}