They're up! Exciting!
I got them all to work. Difficult voting choice with the variety of styles and shaders, but in the end I think I made the right vote (not
my own entry of course, but I don't want to say what I voted for until the poll is over).
@HeelX: Thanks, I think the one-by-one crits are helpful. They help the developers, and also encourage other voters to have a look for themselves through
all of the entries before voting. I won't make any as I couldn't crit my own objectively, yet only criticising the others could appear slanderous

About the unconvincing balls -- I liked the regular shape of using icospheres, but that proved troublesome for uv mapping (the anisotropic shader uses the uv-mapping to determine the direction of hair flow). The points where the hair flow
should converge is consequently split along polygon edges, unfortunately. Probably ended up being a poor choice of mine, but I think the effect is still apparent at least.
Good luck to everyone! Of course I can't really wish everyone good luck because there can only be two winners, but I at least hope everyone else had as good an experience out of making their demos as I did

Jibb