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Re: when an enemy die near the walls [Re: Erick_Castro] #285850
08/20/09 18:21
08/20/09 18:21
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
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Blackchuck  Offline
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Joined: Jul 2009
Posts: 150
Is there somthing like an gamer school, or good tutorial?


I have know Gamestudio/A7 Commercial Edition 7.84
Re: when an enemy die near the walls [Re: Blackchuck] #285990
08/22/09 03:54
08/22/09 03:54
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
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Erick_Castro  Offline OP
Member
E

Joined: Mar 2009
Posts: 207
My friend, i use AUMs, (with its examples full of errors) , and samples downloaded from AU resources, and the help from the friends of the forum . It is a pain, because i consider 3d game Studio an excellent software, that is the only one reason that i want to to go on programming with this software.

Last edited by Erick_Castro; 08/22/09 22:09.
Re: when an enemy die near the walls [Re: Erick_Castro] #286006
08/22/09 10:27
08/22/09 10:27
Joined: Jul 2009
Posts: 150
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Blackchuck Offline
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Blackchuck  Offline
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Joined: Jul 2009
Posts: 150
hmmm...
I know thats reely a pain...


I have know Gamestudio/A7 Commercial Edition 7.84
Re: when an enemy die near the walls [Re: Blackchuck] #286040
08/22/09 15:08
08/22/09 15:08
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:
My friend, i use WADs , (with its examples full of errors)


What do you mean by "WADs"?

EDIT:

BTW, here is the link to the thread with the ragdoll demo and source code of Helghast. In that thread he posted a link to an A6 version of the code too.

Ragdoll Thread

Last edited by Pappenheimer; 08/22/09 15:15.
Re: when an enemy die near the walls [Re: Pappenheimer] #286079
08/22/09 22:08
08/22/09 22:08
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
Pappenheimer
Thank you for the excellent example.

Sorry, WADs jejeje, i mean AUM , the magazines.

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