Hi!

I'm confused with strange snd_loop behavior.

hdlCurrent = snd_loop(music_1, 100, 0);

It plays my background sound, but it place it somewhere in 3D and when I move and rotate my camera I hear sound moving from one speaker to another. Can I change this behavior?

When I use media_loop instead, music is played like it should be (like in media player). But when new loop begins - where is some little delay and noise sound between iterations. Can I preload music files for media_loop to play seamless?

What is the best practice to play background sound loops?
Thanks in advance for any solution.