@HeelX, i don't understand. This is really look like a point mode. it seems you pressed key_1 once a time. Does the fillmode not change when press to key 1 again? When the press key_1 first time, fillmode is point, when the press key_1 second time , fillmode is wireframe, when the press key_1 third time , fillmode is solid. Fillmode is point in your picture;
This is really look like a point mode. it seems you pressed key_1 once a time
I pressed key_1 now for about 15 times... each third hit I get the wireframe mode and the two hits inbetween I get always point mode. It simply doesn't work.
shadershowcase - although only Gamestudio shaders are used this demo is incredible and everyone doing demos for their shaders, even the Gamestudio team, should take this as a broad hint to present shaders and stuff. I really like the idea to have different scenes in which 2 or 3 shaders are mixed up to make a scenery. Especially the third scene is very nice! If I had a second vote, I would vote for this! Remark: I think some of the normal maps are inverted - have a look at the floor in scene #1.
Thanks a lot for the nice comments I have to add though, that the cartoon shader (scene 2) and the terrain multitexturing shader (scene 3) was made by myself
You may be right about the normal maps, I don't really have much experience in creating those
@Puppeteer: "fillmode" is FFP parameter wich allows you to render just the vertices or edges of an object. You can find the lines at the end of the Water.fx file in the render passes. Its sometimes really usefull for debugging...