ENTITY* shotgun_onscreen =
{
type = "shotgun.mdl";
layer = 2; // display above view entities with layer 1
//flags = SHOW; // C-Script only!
flags2 = SHOW; // lite-C only: visible on screen from the start
x = 100; // place 100 quants ahead of the view
y = -50; // 50 to the right
z = 0; // and center vertically
view = camera; // attached to the camera
}