Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,618 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
ENABLE_RENDER #285219
08/17/09 17:10
08/17/09 17:10
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline OP
Member
XD1v0  Offline OP
Member

Joined: Jun 2008
Posts: 151
Ukraine
I think useful to have some info in ENABLE_RENDER event about rendering primitive and lights that in range of this object. I do not talking about entity mesh render, i mean rendering of terrain chunk and primitive of main level geometry .
For example set hit.chunk structure before calling event,and same for the light.
I guess i do not make English errors laugh , and i hope that you understand me correctly.


A7 Commercial cool
Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram
Re: ENABLE_RENDER [Re: XD1v0] #286244
08/24/09 08:18
08/24/09 08:18
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Yes, we can do that. Mesh and lights are available at render time. I'll think about a solution to store that in the hit struct or elsewhere.

Re: ENABLE_RENDER [Re: jcl] #286245
08/24/09 08:34
08/24/09 08:34
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline OP
Member
XD1v0  Offline OP
Member

Joined: Jun 2008
Posts: 151
Ukraine
Wow, i can not wait for engine next update laugh


A7 Commercial cool
Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram

Moderated by  aztec, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1