Quote:
for example if i use the http post, and call a php that will echo "hello" how do i recieve that on a string..?


Through http_get_result().

@lyingmime: I think it's no problem if there are all 100 entities created. It will take a few seconds when synchronizing but thats only once when you load the level.
The only problem is, that if 100 player entities are in one level, you will have an amzingly high traffic on each client. This can be removed by implementing an update range which can be done easily with the built in features. Update range means: Only send the position updates to a client that is in a certain range.
All you need for that is vec_dist() and enet_send_skills/var/pos/ang/...


I'm already making great progress with the new features. This is what I already finished:
Quote:

- PLAYERNAME_EVENT
- enet_sv/clsend_event can also send data that is not zero terminated
- enet_send_pos/ang, new options: DONTSEND_Z and ONLYSEND_PAN added
- enet_send_data, allows sending structs and all datatypes of lite-c
- enet_un/protect_data(), protects data from beeing changed by sending functions/cheaters
- a few new macros/defines for cleaner programming
- enet_send_array/skills/flags produce less traffic


If you have ideas for new macros/defines, let me know laugh

EDIT: Forgot a feature that I've implemented!

Last edited by Dark_samurai; 08/25/09 16:12.

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