///////////////////////////////
#include <acknex.h>
#include <default.c>
/////////////////////////////// my mouse code
#include "mi_souris.c"
////////////////////// ---- my folders
#define PRAGMA_PATH "..\\Models";
#define PRAGMA_PATH "..\\des_tga";
#define PRAGMA_PATH "..\\des_pcx";
#define PRAGMA_PATH "..\\panels";
#define PRAGMA_PATH "..\\sons_stereo"; //son_wav
#define PRAGMA_PATH "..\\son_wav";
//
BMAP* chrono_rec = "chrono_rec.pcx"; //my pcx picture
BMAP* b_fire = "fire.tga"; // tga picture for the button
//////////////////////////////////
PANEL* my_panel_1 = {
bmap = chrono_rec;
event = pan_event_1;
scale_x = -0.5;
scale_Y = -0.5;
button (50, 50, b_fire,b_fire,b_fire,NULL,NULL,NULL);
flags = SHOW;
}
///////////////////////////////
// panel event
function pan_event_1 ()
{
while (mouse_left)
{
my_panel_1.pos_x = mouse_pos.x;
my_panel_1.pos_y = mouse_pos.y;
wait (1);
}
}
function main() // main from code templates
{
vec_set(screen_size,vector(800,400,0));
vec_set(screen_color,vector(50,1,1)); // dark blue
vec_set(sky_color,vector(50,1,1)); // dark blue
video_window(NULL,NULL,0,"Moving a panel on the screen.");
level_load("");
ma_souris (); // my mouse code
vec_set(camera.x,vector(-250,0,50));
vec_set(camera.pan,vector(0,-15,0));
}