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Re: My break game
[Re: botu]
#285453
08/18/09 15:47
08/18/09 15:47
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Joined: Aug 2007
Posts: 78
botu
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 78
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Re: My break game
[Re: botu]
#285485
08/18/09 18:25
08/18/09 18:25
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Unfortunately, the framerate didn't increase much, and the mouse doesn't react as smooth as it should. I tried it at a friends pc as well, because I thought that it is my mouse that causes the ugly movement, but there's the same problem as with my pc. Maybe, there's something wrong with the code? Needs still optimizing.
Maybe, you can ask one to have a close look at the code for optimizing.
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Re: My break game
[Re: Pappenheimer]
#285491
08/18/09 18:50
08/18/09 18:50
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Joined: Aug 2007
Posts: 78
botu
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 78
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Can you tell me what's your configuration and you'r friend too ? nvidia or ati?
Last edited by botu; 08/18/09 18:50.
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Re: My break game
[Re: botu]
#286503
08/25/09 15:15
08/25/09 15:15
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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As always, very nice update. I like the score screen and the new items! Also, the "catching" sound + effect are very clear and well done now.
The stones on the sides could use a normalmap...
Last edited by Germanunkol; 08/25/09 15:15.
~"I never let school interfere with my education"~ -Mark Twain
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Re: My break game
[Re: Germanunkol]
#286515
08/25/09 16:03
08/25/09 16:03
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Joined: Aug 2007
Posts: 78
botu
OP
Junior Member
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OP
Junior Member
Joined: Aug 2007
Posts: 78
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Tanks Germanunkol! I no longer use normalmaps because some computer's limitation. But I have to work textures (color and contrast) to blend walls better with the scene  I've made some tests using dynamics objects and I have in mind some interesting ideas of gameplay with this
Last edited by botu; 08/25/09 16:05.
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Re: My break game
[Re: botu]
#286579
08/25/09 23:26
08/25/09 23:26
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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I would highly recommend providing either an option for normal mapping, or using it by default because it looked better before. Perhaps you just need to pick a better shader -- in this situation it looks like the normal-mapping would only need to consider the sun, but if it really affects the framerate that much I suspect you're using one of the wiki shaders that use heaps of light-sources. Progress is lookin great  Jibb
Formerly known as JulzMighty. I made KarBOOM!
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