Been away for a while, but decided to drop back in to visit.

This started off as a 3dgs project, but it ended up going beyond what was feasible to do with the engine. So I've ported it over to Visual3D.NET, and I'm now working in Visual C# with the brand new API. How things are taking off! The new engine itself is a WIP, and I've actually been offered a position on the dev team. Ah, reminds me... I need to get my resume in... I was offline for a while because my old PC konked out on me.

But now I've got a beast of a machine with plenty horse power!

It shouldn't be long at all before we release a whole new batch of photos and renders, and you'll start seeing some 100% ready assets. So keep the eyes open!
