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Re: Transparent sprites? [Re: gfxExp] #287169
08/30/09 13:43
08/30/09 13:43
Joined: Oct 2008
Posts: 683
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 683
Germany
in your script...

here for example:

Open SED and your main script.





Last edited by Ayumi; 08/30/09 13:47.
Re: Transparent sprites? [Re: Ayumi] #287173
08/30/09 13:52
08/30/09 13:52
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
Quote:
So any idea what's wrong? I have 3dgs A7 7.04 version.

First of all I would suggest to you to update your gamestudio grin
7.04 is a little bit old! smile


3D-Gamestudio A8 - Commercial
Re: Transparent sprites? [Re: Ayumi] #287221
08/30/09 18:34
08/30/09 18:34
Joined: Aug 2009
Posts: 46
gfxExp Offline OP
Newbie
gfxExp  Offline OP
Newbie

Joined: Aug 2009
Posts: 46
Originally Posted By: Ayumi
in your script...

here for example:

Open SED and your main script.



I don't have any script just the wed level.

sebbi91, I know I'll do it eventually. ^^'

Re: Transparent sprites? [Re: gfxExp] #287269
08/31/09 05:25
08/31/09 05:25
Joined: Aug 2009
Posts: 46
gfxExp Offline OP
Newbie
gfxExp  Offline OP
Newbie

Joined: Aug 2009
Posts: 46
I found it very difficult to create alpha channel for tga, but lucky I made a transparent png image and converted it to tga in image converter plus and works exactly same as in png. Tested with gradient images etc. works great ^^

Regardless, I'll be happy if I could toggle pcx auto transparency without script cause so far I only know how to use wed.

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