If you used d3d_autotransparency=1, try to remove it...

Doh, I missed this part...
Quote:

For a sprite, use a PCX with a black part as you did, but do not set d3d_autotransparency. Otherwise you need to set the top-left pixel as Quadraxas said.


Last edited by bart_the_13th; 08/30/09 11:35.