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The future of A7
#287345
08/31/09 14:06
08/31/09 14:06
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Joined: Jul 2000
Posts: 27,987 Frankfurt
jcl
OP
Chief Engineer
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OP
Chief Engineer
Joined: Jul 2000
Posts: 27,987
Frankfurt
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Some forum users might already know from other threads that the oP group GmbH recently won a contract to develop a MMOG with A7. This project will consume most of oP group's and Conitec's development manpower in the next 14 months until the planned launch in November 2010. Together with external teams of level designers, website and software developers, up to 40 people will fully or partially work on this project, including some from this forum.
Naturally this has also an effect on A7 development during this time. Beta versions will be less frequent, and new features will be often determined by what we need for the MMOG. For instance, a huge amount of actor animation will be created by a motion capture studio, thus new animation import features will appear, and some little extras have to be added to the MDL7 model format.
We are however determined not to neglect our user base. We'll dedicate a part of our manpower for continuing the A7 development plan as listed on the forecast page. The focus will be the development of new A7 templates to make starting with Gamestudio easier.
Putting all that together, I think that the Gamestudio version of November 2010 will be even better and more useful than without that project.
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Re: The future of A7
[Re: jcl]
#287349
08/31/09 14:14
08/31/09 14:14
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Joined: Aug 2008
Posts: 133 Sweden, Stockholm
Enduriel
Member
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Member
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
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I'm really happy for you guys Congratulations! Do I get a free copy of A8 now ? Anyhow, goodluck with the MMO and I wish the best for you guys and this community >_^ //Endu
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Re: The future of A7
[Re: Enduriel]
#287351
08/31/09 14:29
08/31/09 14:29
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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The focus will be the development of new A7 templates to make starting with Gamestudio easier. That definatly sounds very good to me, draws a bigger userbase, hopefully breezing new wind over here, that's something that's always very good Good luck with the MMO, but keep an eye out to us from time to time as well. regards,
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Re: The future of A7
[Re: Helghast]
#287363
08/31/09 15:57
08/31/09 15:57
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Well, I'd really appreciate if CLASSES are developed first, and then start that MMO project . But congratulations either way!
Last edited by Joozey; 09/01/09 00:04.
Click and join the 3dgs irc community! Room: #3dgs
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Re: The future of A7
[Re: Cowabanga]
#287446
08/31/09 23:00
08/31/09 23:00
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Congratulations! This is really exciting that you won the contract (I knew you had a good feeling about it, and heard good things about it, but this is the first I've heard of you winning the contract).
This is very good news.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: The future of A7
[Re: Damocles_]
#287713
09/02/09 09:45
09/02/09 09:45
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Will you use Lite-C for the Multiplayer-Client or do you develop it directly in C++ ? I also wanted to ask that.
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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