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Re: C &C on model
[Re: Slin]
#287623
09/01/09 17:58
09/01/09 17:58
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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oops my bad lol, blonde moment :A And yeah more details on the model would improve it loads 
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: C &C on model
[Re: Doof_Guy]
#287760
09/02/09 12:38
09/02/09 12:38
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Joined: Sep 2007
Posts: 268 United States
Doof_Guy
OP
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OP
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Joined: Sep 2007
Posts: 268
United States
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Great news! I found a tool in the model editor i use that lets you merge all coplanar faces in the model. I used it on the model and it cut the poly count down more than half! So now the count is 5197 faces ^^. I think i could probably go in and manually remove some others if that count is still too high. But here is a picture of the wire frame now -  edit: realized that i forgot to include the helmet...the helmet by it self is around 2.9k polys! This is mainly due the the tubes I put in that go from the back to the front, and I was wondering if there was a better way to have them. here is a close up pic of the helmet to show what i mean  DG
Last edited by Doof_Guy; 09/02/09 12:47.
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Re: C &C on model
[Re: Doof_Guy]
#287780
09/02/09 14:04
09/02/09 14:04
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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... and you should decide where the cylinder is straight and where it gets a curve to reduce the count of segments at the straight parts to only one.
EDIT: This is a good point where you should change the modeling tool. Try blender, look at the video tutorials of Nowherebrain and ventilator, and the huge number of explanations at blender.org. As a low start you can download the small text file in my signature.
Last edited by Pappenheimer; 09/02/09 14:07.
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Re: C &C on model
[Re: Espér]
#287788
09/02/09 14:36
09/02/09 14:36
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Joined: Sep 2007
Posts: 268 United States
Doof_Guy
OP
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OP
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Joined: Sep 2007
Posts: 268
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I have tried blender..and well, i dont think that is the modeling program for me =P. I use Carrarra 5 Pro for modeling, but I cant seem to find where it gives the poly count...lol. @ Pappenheimer - what do you mean by keeping the straight part segments to one, the tube is supposed to be like this ` http://www.vancooten.com/images/vacuum%20cleaner%20tube.jpgAnd thank you to everyone for your good advice and comments =]
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