Poppen, I suppose you're right; however, you and darkinferno are very good programmers. I'm worth my salt as an artist, so there are three. I'm sure that there are many more here. Any game dev forum, even for the top engines, is going to have a community dominated by people learning.
I think trust is an enormous issue. I for one am not working on anything unless at least the spirit of an agreement is outlined well.
A lot of projects could be done without money; however, let's face it, most free projects just vanish because everyone gets side track with real life. A business model with a real payoff could help to keep people motivated since everyone needs money.
>Gamedesign and leveldesign and producing are the skills that are mostly missed.
I agree, but how is that fixed? I think a feasible business model could better support people who want to hang their shingle in those fields.
Perhaps another discussion, but people in a game dev forums are far too focused at times on the tech and not the intellectucal property that you can bring to life with it.