I don't think the situation is about something that can't exist because of various factors involving resources. The resources are there. I think the issue is the common "mod" like business model. It stinks.
You could get the right team together with a game design doc and some concept art, but again what next...
The solution is to indeed have a vanguard with a unique vision for a feasible project. My question is, once you have the vanguard and get at least the attention of the rest of the "right people"-- what next without money.... I'm seeking a discussion about the details.
The "what next" is almost always answered in an ineffective way.
Another solution besides ongoing shared profit/ single merchant with universal access among developers might be to develop the game with more of a contract situation. That is, say for an artist, you build levels 1-3 and get y dollars based on profits (which you have access to as well). Once those dollars are earned, you're involvement in the project could be ended.