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Re: The future of A7
[Re: Quad]
#287716
09/02/09 10:25
09/02/09 10:25
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Joined: Jan 2007
Posts: 1,619 Germany
Scorpion
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,619
Germany
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First of all: congratulations! The encryption works only when server and client are the same (I guess they are also using it...) and jcl said, that with good skills it's possible to create a large scale MMO with the engine, so now the time has come to proof it . But I am fairly sure, they will use some kind of master-server and use the engine just as a server for instances.
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Re: The future of A7
[Re: jcl]
#287813
09/02/09 15:58
09/02/09 15:58
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Joined: Feb 2009
Posts: 2,154
Damocles_
Expert
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Expert
Joined: Feb 2009
Posts: 2,154
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Multiplayer already works and worked all the time, Fastlanes problem was just that we had no decent multiplayer tutorial back then. That led to all sorts of overly complicated and ineffective multiplayer scripts by users and even in AUM. If that is really the case, why has Conitec not given a review on false methods and code-structure improvements / tips much early, as the problems where obvious for years? You could have given that as Tutorial Project for Users such as George, and then have a review if this was really the "propper" approach to have stable mulitplayer.
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Re: The future of A7
[Re: jcl]
#287941
09/03/09 11:09
09/03/09 11:09
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I think that the Gamestudio version of November 2010 will be even better and more useful than without that project. Just curious, but will this be labeled A8?? I am considering buying A7, but as I am in no hurry, I don't really want to miss out on a free upgrade to the next version again. edit: I've just read the reply in the other thread about A7.99.9 etc. This seems to suggest A8 won't be here for another while.
Last edited by PHeMoX; 09/03/09 11:13.
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Re: The future of A7
[Re: jcl]
#288030
09/03/09 17:57
09/03/09 17:57
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Joined: Aug 2009
Posts: 49 USA, South Carolina.
Silence_
Newbie
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Newbie
Joined: Aug 2009
Posts: 49
USA, South Carolina.
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Awesome!
So is this MMOG that your designing going to be for Gamestudio or for some other company?
Either way good luck.
If "Pro" is the opposite of "Con", then is progress the opposite of congress?
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Re: The future of A7
[Re: jcl]
#288047
09/03/09 19:50
09/03/09 19:50
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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"Fastlanes problem was just that we had no decent multiplayer tutorial back then" It was a bit deeper than that but I agree that with a working MMOG (not a tutorial or demo mind you, an actual MMOG), most or all of the problems we encountered could have been ferreted out and overcome. All the same I am of course very happy to hear this and can't wait to see the final product! Congrats!
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