use the EVENT_DISCONNECT on the entitys:
Code:
if (event_type == EVENT_DISCONNECT)
{
  wait (1);
  ent_remove(me);
}



the entities created by the clients are not automatically removed when they disconnect, you have to program that using the code above.
EDIT: of course, that event has to run on the server, not on the client that is killed.

Last edited by SchokoKeks; 09/03/09 09:43.