I'm happy to see that in the bug page grin

Quote:
c_move ignored the IGNORE_YOU parameter under some circumstances (fixed in 7.81.1). Workaround: set(you,PASSABLE); c_move(...); reset(you,PASSABLE); .


I would like to know, if I have the possibility to have the correction version when it realesed ?

Because the workaround isn't a solution for me. Indeed, the you entity in my big project, is a terrain. So if I set passable, Other entity on the terrain, has passed through it.

Thanks.


Leader "Mach Creation"
A7.80.1 Pro