code:
.......
#include <mtlFx.c>;
.......
.......
action test_object()
{
set(my,POLYGON);
me.ambient=-100;
my.material=mtl_parallax;
}
afterwards i compile my main script, run it and engine crash.
So can you guys correct my "masterpiece" or explain how exacly to use the power of MtlFx.c
Thx
Oh, I forgot to mention that in my level sun_light=0; and there are only dynamic lights
Last edited by mEnTaL; 09/02/09 23:13.