VIEW* viewDepth =
{ bmap = "#256x256x14"; // create a 256x256 floating point render target
flags = VISIBLE | SHADOW | NOSHADOW;
material = mtlDepth;
}
VIEW* remote_camera = { layer = 1; }
remote_camera.bmap = bmap_for_entity(monitorsprite,0); // render view on monitorsprite
set(remote_camera,VISIBLE); // render this view
is this the peice of script you mean under view?
if so could you explain it to me better. because from what i can tell this render to a sptite.
Last edited by DeD; 09/05/09 00:53.