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Re: sound issues
[Re: anime]
#28870
07/02/04 14:12
07/02/04 14:12
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Joined: Jun 2004
Posts: 16
joek1010
Newbie
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Newbie
Joined: Jun 2004
Posts: 16
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Quote:
2. Does the software automatically include any filtering for distance changes or a doppler effect for speed? (i.e. a simple room model?) Or does it only change the volume of the sound as you get closer / further away?
According the A6 Features list the engine does include doppler.
Quote:
10. I understand that sounds can be attached to objects. But did we work out that sounds can also be attached to zones on the level?
Have you tried adding a sound using the wed? (Object - Add Sound) Or, if not you wed you could probably write a short piece of c-script code that could turn a sound on when the player/camera got close enough to a certain point.
Hope that helps. Sorry I cant answer any of the others.
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