does anyone have an idea how cloth animation (for example a cape) that loops without jerks for walk and run cycles could be achieved? because otherwise using baked cloth animation for game characters is a bit useless if there are annoying jerks.
You probably have to set several walk cycles after another, and then take the baked physics from a later cycle to get results where the animation is quite close in the beginning and in the end of that cycle.
When you use one cycle only, then the baked physics just starts at the beginning to that cycle, what is very different to its movement within a row of walk cycles.
I want to use the second half of a baked physics animation, because that looks as if I can adjust it with very few effort to get a cycling animation.