Hi guys,
yes, I am currently NOT WORKING on anything caused by stupid things like regular life. That sucks! Though, I have written and actually drawn a lot of things down for Razor for my Valentine now and then :-)
Maybe you've seen the old prototype trailer years ago on YouTube & Dusmania (
http://www.youtube.com/watch?v=9kVnwHQFeTA), well, the whole game was full 3D and I ran into *serious* (and I can't stress this enough) performance issues due to high entity count (enemies, weaponary, blood effects and environment). There was nearly 0% CPU time spent on collision, only the backlight shader, no hires textures no real next gen eye candy and stuff.
Also the amount of enemies was way below the rate I ever wanted it to be. So, I played AoE 2 and Stronghold again these days and I asked myself: "your perspective is relatively fixed and far away - why don't you show your characters/objects as animated sprites/particles as 2.5D elements in a 3D environment mesh?" -- this way (along with DDS compression and a nifty tool chain) I guess I could render hell-a-lot more characters on screen even on lower machines.
I don't know why but this is really appealing to me. What do you think?
Cheers,
Christian