of course, how dumb of me.
I had the code all copied into memory and then I forgot to put it in the post.

Code:
// Wii2Vars.c 
// Show Wiimote Variables onscreen

#include <acknex.h>
#include <default.c>
#include <ackwii.h>

fps_max = 60 ; 
WIIMOTE buffer ; // defines a new buffer
WIIMOTE buffer2 ;

var howManyR_Wii = 0 ; // wiimote_getdevices()

var who_wii_R  = 0 ; // wiimote_handle(var)
var who_wii_R2 = 0 ; 
var who_wii_R3 = 0 ; 
var who_wii_R4 = 0 ; 

var wii_R_On  = 0 ;  // wiimote_connected(var)
var wii_R_On2 = 0 ;  
var wii_R_On3 = 0 ;  
var wii_R_On4 = 0 ;

var vibe1 = 1 ;
var vibe2 = 1 ;


PANEL* panButtons =
{
	digits( 60, 10, "Wii Buttons", Arial#28b, 1, 0 ) ; 
	
	digits( 60, 40, "# of Wiis Online = %0.f", Arial#18b, 1, howManyR_Wii ) ; 
//	digits( 60, 60, "NULL = %0.f", Arial#18b, 1, NULL ) ; 
	digits( 60, 80, "WiiMote Handle = %0.f", Arial#18b, 1, who_wii_R ) ; 
	digits( 60, 100, "WiiMote Connected? = %0.f", Arial#18b, 1, wii_R_On ) ; 
	digits( 60, 120, "A button = %0.f", Arial#18b, 1, buffer.buttons.butA ) ; 
	digits( 60, 140, "WiiStick Angle Tilt = %0.f", Arial#18b, 1, buffer.angle1.tilt ) ; 
	digits( 60, 160, "WiiStick Angle Roll = %0.f", Arial#18b, 1, buffer.angle1.roll ) ; 
//	digits( 60, 180, "NULL = %0.f", Arial#18b, 1, NULL ) ; 
	digits( 60, 200, "Wii2 Buttons", Arial#28b, 1, 0 ) ; 
//	digits( 60, 220, "NULL = %0.f", Arial#18b, 1, NULL ) ; 
	digits( 60, 240, "WiiMote2 Connected? = %0.f", Arial#18b, 1, wii_R_On2 ) ; 
	digits( 60, 260, "WiiMote2 Handle = %0.f", Arial#18b, 1, who_wii_R2 ) ; 
	digits( 60, 280, "A button = %0.f", Arial#18b, 1, buffer2.buttons.butA ) ;
	digits( 60, 300, "WiiStick2 Angle Tilt = %0.f", Arial#18b, 1, buffer2.angle1.tilt ) ; 
	digits( 60, 320, "WiiStick2 Angle Roll = %0.f", Arial#18b, 1, buffer2.angle1.roll ) ; 
//	digits( 60, 340, "NULL = %0.f", Arial#18b, 1, NULL ) ; 
	
	red = 1 ; green = 1 ; blue = 1 ; // Change Text color to black
	flags = VISIBLE;
}

PANEL* panMoButtons =
{
	digits( 300, 10, "Wii3 Buttons", Arial#28b, 1, 0 ) ; 
	
//	digits( 300, 60, "NULL = %0.f", Arial#18b, 1, NULL ) ; 
	digits( 300, 80, "WiiMote3 Handle = %0.f", Arial#18b, 1, who_wii_R3 ) ; 
	digits( 300, 100, "WiiMote3 Connected? = %0.f", Arial#18b, 1, wii_R_On3 ) ; 
//	digits( 300, 120, "A button = %0.f", Arial#18b, 1, buffer3.buttons.butA ) ; 
//	digits( 300, 140, "WiiStick Angle Tilt = %0.f", Arial#18b, 1, buffer3.angle1.tilt ) ; 
//	digits( 300, 160, "WiiStick Angle Roll = %0.f", Arial#18b, 1, buffer3.angle1.roll ) ; 
//	digits( 300, 180, "NULL = %0.f", Arial#18b, 1, NULL ) ; 
	digits( 300, 200, "Wii4 Buttons", Arial#28b, 1, 0 ) ; 
//	digits( 300, 220, "NULL = %0.f", Arial#18b, 1, NULL ) ; 
	digits( 300, 240, "WiiMote4 Connected? = %0.f", Arial#18b, 1, wii_R_On4 ) ; 
	digits( 300, 260, "WiiMote4 Handle = %0.f", Arial#18b, 1, who_wii_R4 ) ; 
//	digits( 300, 280, "A button = %0.f", Arial#18b, 1, buffer4.buttons.butA ) ;
//	digits( 300, 300, "WiiStick4 Angle Tilt = %0.f", Arial#18b, 1, buffer4.angle1.tilt ) ; 
//	digits( 300, 320, "WiiStick4 Angle Roll = %0.f", Arial#18b, 1, buffer4.angle1.roll ) ; 
//	digits( 300, 340, "NULL = %0.f", Arial#18b, 1, NULL ) ; 

	red = 1 ; green = 1 ; blue = 1 ; // Change Text color to black
	flags = VISIBLE;
}

action update_Earth()
{
	my.scale_x = .5 ; my.scale_y = .5 ; my.scale_z = .5 ; 
	
	while ( who_wii_R ) 
	{
		my.z = -( buffer.angle1.tilt ) / 2 ; 
		my.y = -( buffer.angle1.roll ) / 2 ; 
		wait(1);
	}
}

void main()
{
	level_load("") ; // Load empty Level
	wait(1);
	sky_color.red = 255 ; sky_color.green = 255 ; sky_color.blue = 255 ; 

	who_wii_R = wiimote_handle(1) ; 
	who_wii_R2 = wiimote_handle(2) ; 
	who_wii_R3 = wiimote_handle(3) ; 
	who_wii_R4 = wiimote_handle(4) ; 
	
	wait(2);
	
//	if ( !who_wii_R ) 
//	{
//		printf( "No WiiMote connected!" ) ; 
//		sys_exit( "G'bye Y'all" ) ;
//	}
//	else
//	{
		ent_create("earth.mdl", vector( 100, -30, 20 ), update_Earth) ; // Create Earth Model


		while( who_wii_R ) 
		{ 
			howManyR_Wii = wiimote_getdevices() ; // Return the number of Wiimotes online
			wait(1);
			
			wiimote_status( who_wii_R, buffer ) ; // Copy all the Wiimote Variables to a Struct named "buffer" 
			wiimote_status( who_wii_R2, buffer2 ) ;

			wii_R_On = wiimote_connected( who_wii_R ) ; // Are Wii Connected? Query by Handle Name
			wii_R_On2 = wiimote_connected( who_wii_R2 ) ;
			
			if ( wii_R_On && vibe1 ) 
			{
				wiimote_vibration( who_wii_R, 1 ) ; // Turn the vibration on (1)
				wait(100) ; 	// Shake until thoroughly agitated
				wiimote_vibration( who_wii_R, 0 ) ;  // Turn the vibration off (0)
				vibe1 = 0 ; // and never do it again
			}	

			if ( wii_R_On2 && vibe2 ) 
			{
				wiimote_vibration( who_wii_R2, 1 ) ; // Turn the vibration on (1)
				wait(100) ; 	// Shake until thoroughly agitated
				wiimote_vibration( who_wii_R2, 0 ) ;  // Turn the vibe off (0)
				vibe2 = 0 ; // and never do it again
			}	

		}
		

//	}
	
	
}



I tried the code sample you posted. All it does is exit immediately.
Pardon my ignorance, but am I supposed to add something to make this work? The code seems to say Connect, then promptly Disconnect and Exit. I'm still pretty green to C.
No BlueSoliel. I'm using default Windows driver at the moment.