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Re: Doing it full 3D or 2.5D (crazy whining...) [Re: HeelX] #292072
09/30/09 00:48
09/30/09 00:48
Joined: Oct 2004
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Joozey Offline
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Joozey  Offline
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Yeah you could, simplified, add each entity's looping function pointer to a list, and run them all through the main loop.

I think it's very odd that 400 cube model entities act way more slow than 1 entity containing 400 cube models. One could test it dynamically by creating some cubes through DirectX and register it in one entity. Would be interesting. If performance is indeed way better, then one could write some easy functions to merge entity contents into one entity, of course including a vertex manager laugh.

Last edited by Joozey; 09/30/09 00:50.

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Re: Doing it full 3D or 2.5D (crazy whining...) [Re: Joozey] #292093
09/30/09 09:57
09/30/09 09:57
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ratchet Offline
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ratchet  Offline
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But does each entitie would be able to behave with it's own data ?

Re: Doing it full 3D or 2.5D (crazy whining...) [Re: ratchet] #292166
09/30/09 18:28
09/30/09 18:28
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Joozey Offline
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Joozey  Offline
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What do you mean? You can create a structure with data for each entity, and assign it along with the looping function in the list...


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