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Re: SellYourRights.com
[Re: Xarthor]
#291026
09/23/09 02:42
09/23/09 02:42
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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thats pretty cool! i like the concept. its great possiblities for casual game developers and plug-in coders. even musicians. thanks for the clarity.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: SellYourRights.com
[Re: Nowherebrain]
#291074
09/23/09 10:56
09/23/09 10:56
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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To make something free(like blender) would mean also making the source code free That's not true. Blender is "Open Source". "Open source" is by no means implied by "free". Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: SellYourRights.com
[Re: Nowherebrain]
#291533
09/26/09 00:31
09/26/09 00:31
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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The concept of that service bases upon the Creative Commons as they are described here: http://creativecommons.org/about/licenses/So, if you make e.g. a game free via SellYorRights.com, you can mix from the 4 attributes: attribution, share alike, non commercial, no derivative works. Now, if you would for instance DON'T use "no derivative works", you would let others modify, built upon it. If you would use "no derivative works", you would let others copy, distribute, display, and perform only verbatim copies of your work, not derivative works based upon it. So there is no explicit need for open source. If you just distribute the binaries - that is no problem. If you would provide the source, but you would have to have A7 pro to compile and run it, there would be no problem. But in this case, another one could take it and "port it" to the free Lite-C version for instance or to OGRE or iPhone... I dont really like the "real" open source idea of GNU for example because it doesn't really fit on authoring suites like Gamestudio. There was a nagger who complained very much that I distributed the RUDI source under GNU but you are required to have Gamestudio to compile and run it. That was one of the reasons why I wasn't to much interested in keeping it updated after the release... Also, that SellYourRights.com concept could be nice for intermediate staged developing of games, too. If you would release very often intermediate stages of the game (alpha, beta versions) - you could for instance spend money on cool graphics and promote the next release with screenshots, movies and so on but you only keep on developing, if enough people fund e.g. the costs of the new level. I am really interested how they manage to make the service available for software and more important: games.
Last edited by HeelX; 09/26/09 00:38.
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Re: SellYourRights.com
[Re: HeelX]
#291618
09/26/09 20:23
09/26/09 20:23
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Joined: Jul 2007
Posts: 424 EUROPE
maslone1
OP
Senior Member
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OP
Senior Member
Joined: Jul 2007
Posts: 424
EUROPE
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Allright! I have tested this website on my own,... with 2 sellfmayde songs. Song 1: sunrise. Song 2: Homerun. One big problem: nobody knows this website  The second problem: nobody like my music ^^  (i am still learning how to create pro-music)
A8c, Blender, FlStudio, Unity3d
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