Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
Re: Cinematic Swooping Camera
[Re: cro_games]
#289322 09/11/0920:1609/11/0920:16
What I'd be interested in is if it was "truly" 3 dimensional (sorry for the "truly, it makes it sound bad, which it isn't, but I can't think of a better word). What I mean is that I don't see the camera in the code go beyond a tilt of 90 degrees... which I always found to be the hard part in coding cameras.
~"I never let school interfere with my education"~ -Mark Twain
You mean something like instead of rotating 180° pan when tilt is about to get higher then 90°, keep on tilting and then roll over or something like that?
I was planning to add the possibility to create camera paths with more than 2 points, so you can create smooth pathways around corners etc.