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[Feature Request] Playing animations from another mdl7 #289302
09/11/09 17:09
09/11/09 17:09
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline OP
Senior Expert
Quad  Offline OP
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
So i am making a "real" game for the first time.

Animations and the mdl7 is all fine but i have around 24 diffrent character models using same skeleton(bone names, skeleton structure etc are all same).

And then i have some animations, diffrent walkcycles, action animations etc. there are(will be) like 120 animation sequences. All sequences are using same bones and skeleton with the models too.

Now what i would like to do is being able to play this animations on model files. Let me explain:

the character model is a mdl7(girl_a.mdl) file that includes model mesh,skin,sekeleton and "only" one default pose frame.

say, i have another mdl7(walk_shared.mdl) with no mesh,no skins, only bones and animation frames. lets say i have 300 frames and 3 animations like:
1-100 walk_slow , 101-200 walk_fast, 201-300 walk_run

now what i would like to do is use that animation mdl7 on the model mdl7 like:

ent_animate2(me,"walk_shared.mdl","walk_fast",percentage,ANM_CYCLE);//or whatever funciton name you like

i have files that only has one sequence and some files has 10 sequences.(i guess even animating only one model (girl_a) and be able to use girl_a's frames on girl_b,girl_c can be acieved using same function)

i guess that would be a lot usefull to the MMO project too.

Regards, Quadraxas.

Last edited by Quadraxas; 09/11/09 17:11.

3333333333
Re: [Feature Request] Playing animations from another mdl7 [Re: Quad] #289303
09/11/09 17:19
09/11/09 17:19
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
It would be even better if the animations are stored in a seperate file (*.ani7 for example).
Btw. this was already discussed in the past...


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Re: [Feature Request] Playing animations from another mdl7 [Re: Dark_samurai] #289308
09/11/09 17:58
09/11/09 17:58
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i would also like to see this someday..

Re: [Feature Request] Playing animations from another mdl7 [Re: darkinferno] #289315
09/11/09 19:16
09/11/09 19:16
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
Member
Enduriel  Offline
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E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
I definately would like to see this, even the C&C Renegade (released 2002) has this and it was one of the most useful stuff during my entire modding time

Re: [Feature Request] Playing animations from another mdl7 [Re: Enduriel] #289326
09/11/09 20:34
09/11/09 20:34
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Would be easy for many different looking enemies, wich move all the same way. Want it too ^^


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Re: [Feature Request] Playing animations from another mdl7 [Re: Espér] #289336
09/11/09 22:38
09/11/09 22:38
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Oh yeah, that would be awesome, instead of making the same animation every time! laugh

Re: [Feature Request] Playing animations from another mdl7 [Re: Cowabanga] #289337
09/11/09 22:49
09/11/09 22:49
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
but ummm... couldnt you just export the bones animations to a text file then re import it for each model, thats what i do

Re: [Feature Request] Playing animations from another mdl7 [Re: darkinferno] #289339
09/12/09 00:33
09/12/09 00:33
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: darkinferno
but ummm... couldnt you just export the bones animations to a text file then re import it for each model, thats what i do
Oh yeah! How can we miss that! grin
Thanks for reminding me! laugh

Re: [Feature Request] Playing animations from another mdl7 [Re: darkinferno] #289340
09/12/09 00:47
09/12/09 00:47
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline
Member
Enduriel  Offline
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Originally Posted By: darkinferno
but ummm... couldnt you just export the bones animations to a text file then re import it for each model, thats what i do


that will not skin it though afaik, what quadraxas wants is unanimated bones on each players but skinned. then the animation will be done by reading a different file which has all the animation sequences. This is good because you don't store the animations for each and every single character. This is pretty much how other major games companies are doing it aswell. it's like inheritance/derive in programming. The character models inherit/derive the animation from a different file, and the inheritance will happen by having the same name/structure on the bones. This is also good for different type of characters (tall/short/wide) since they will all work.

Last edited by Enduriel; 09/12/09 00:51.
Re: [Feature Request] Playing animations from another mdl7 [Re: Enduriel] #289341
09/12/09 00:55
09/12/09 00:55
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Quote:
This is also good for different type of characters (tall/short/wide) since they will all work.
Oh yeah, you're right. The ASCII export can't do that.

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