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Re: What variable can I use to check the fps?
[Re: thegamedesigner]
#289513
09/13/09 17:37
09/13/09 17:37
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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I have written this Function, this FPS Pnael, shows the Framrate in different colors (green = Great / orange=ok / Red = Bad) and the visible entitys / visible Polycount.
text info_txt
{
Font=arial_font2;
layer = 20;
pos_x = 797;
pos_y = 0;
string = "FPS";
string = "Polygone";
string = "Entitys";
flags = visible;
}
panel framerate_pan
{
pos_x = 700; //820
pos_y = 0; //740
layer = 20;
digits = 150, 0,7,arial_font2,1, fpsec; //FPS
digits = 150,15,7,arial_font2,1,num_visentpolys ; //POLYS
digits = 150,33,7,arial_font2,1,num_visents ; //ENTITYS
flags = overlay, refresh, visible;
}
starter set_fpsmax()
{
while (1)
{
init_frames = total_frames;
sleep (1);
fpsec = total_frames - init_frames;
If(fpsec<=400 && fpsec>=51)
{
framerate_pan.red=60;
framerate_pan.green=200;
framerate_pan.blue=60;
}
If(fpsec>=31 && fpsec<=50)
{
framerate_pan.red=255;
framerate_pan.green=190;
framerate_pan.blue=80;
}
If(fpsec<30)
{
framerate_pan.red=255;
framerate_pan.green=0;
framerate_pan.blue=0;
}
wait (1);
}
}
cYa Sebastian
Last edited by rvL_eXile; 09/13/09 17:37.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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