Hello Guys,
I know this should be a basic question but I really need to hear your advises.
I have arranged the entities on a NULL level not on a full screen mode using video_set(1024,768,32,2).. please see the image below:
but when I've switched it to full screen, video_set(1024,768,32,1), the entities look clipped.
here's the snippet of the code
video_set(1024, 768, 32, 2);
sky_color.red = 0;
sky_color.green = 0;
sky_color.blue = 0;
level_load("");
wait(1);
vec_set(camera.x,vector(-1300,0,0));
vec_set(camera.pan, vector(0, 0, 0));
The background is created using Panel
The top HUD is created using ent_create(), with a dds format
How can I set the position of the entities in NULL level that will pose permanently regardless of the resolution in full screen or not?
Please advise..