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Clipped when shift to full screen #289561
09/14/09 04:16
09/14/09 04:16
Joined: Apr 2009
Posts: 248
Philippines
seecah Offline OP
Member
seecah  Offline OP
Member

Joined: Apr 2009
Posts: 248
Philippines
Hello Guys,

I know this should be a basic question but I really need to hear your advises.

I have arranged the entities on a NULL level not on a full screen mode using video_set(1024,768,32,2).. please see the image below:



but when I've switched it to full screen, video_set(1024,768,32,1), the entities look clipped.



here's the snippet of the code
Code:
video_set(1024, 768, 32, 2);
	sky_color.red = 0;
	sky_color.green = 0;
	sky_color.blue = 0;
	level_load("");
	wait(1);
	vec_set(camera.x,vector(-1300,0,0));
	vec_set(camera.pan, vector(0, 0, 0));



The background is created using Panel
The top HUD is created using ent_create(), with a dds format

How can I set the position of the entities in NULL level that will pose permanently regardless of the resolution in full screen or not?

Please advise..

Last edited by seecah; 09/14/09 04:17.


Can't is not an option™
Re: Clipped when shift to full screen [Re: seecah] #289574
09/14/09 08:12
09/14/09 08:12
Joined: Apr 2009
Posts: 248
Philippines
seecah Offline OP
Member
seecah  Offline OP
Member

Joined: Apr 2009
Posts: 248
Philippines
Anybody please....



Can't is not an option™

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