Hi!
The problem :
When I'm playing my game in fullscreen with mouse_mode at zero I get :
There's a pointer (the standard arrow) appears in the top corner of my fullscreen
and when it's position is the top right
and I click on the left mouse button to turn the car
it reduces my game to the windows toolbar at the bottom.
I have these settings for using the mouse
Note : this is only a small part of the code
in main :
video_set(800,600,32,1); //fullscreen
mouse_mode = 0; // I don't want a pointer but I want the mouse to be active
mouse_pointer = 0;
...
level_load ....
in action
....
while (1)
{
if (mouse_left) {_move_me = c_move (my, vector(15*time_step, 0, 0), nullvector,
IGNORE_MAPS | ACTIVATE_TRIGGER | IGNORE_CONTENT | USE_BOX | GLIDE | IGNORE_PASSABLE);}
if (mouse_right) {_move_me = c_move (my, vector(-15*time_step, 0, 0), nullvector,
IGNORE_MAPS | ACTIVATE_TRIGGER | IGNORE_CONTENT | USE_BOX | GLIDE | IGNORE_PASSABLE);}
my.pan -= 5 * mouse_force.x * time_step;
vec_diff(vec_tempmi,my.pan,camera.pan); // defined as global vector
c_rotate (my,vec_tempmi , IGNORE_PASSABLE | USE_AXISR );
vec_set (camera.pan, my.pan );// the camera and my have the same pan angle
wait (1);
}
So where should I be looking?
edit : Every thing is ok at the beginning. I moved the car
for a minute then the arrow appears.