Hi!
The problem :
When I'm playing my game in fullscreen with mouse_mode at zero I get :

There's a pointer (the standard arrow) appears in the top corner of my fullscreen

and when it's position is the top right
and I click on the left mouse button to turn the car
it reduces my game to the windows toolbar at the bottom.

I have these settings for using the mouse
Note : this is only a small part of the code
Code:
in main :

video_set(800,600,32,1);  //fullscreen
mouse_mode = 0; // I don't want a pointer but I want the mouse to be active
mouse_pointer = 0;
...
level_load ....	

in action 
....
while (1)
{
	if (mouse_left) {_move_me = c_move (my, vector(15*time_step, 0, 0), nullvector, 
	IGNORE_MAPS | ACTIVATE_TRIGGER | IGNORE_CONTENT | USE_BOX | GLIDE  | IGNORE_PASSABLE);}

	if (mouse_right) {_move_me = c_move (my, vector(-15*time_step, 0, 0), nullvector, 
	IGNORE_MAPS | ACTIVATE_TRIGGER | IGNORE_CONTENT | USE_BOX | GLIDE  | IGNORE_PASSABLE);}

	my.pan -= 5 * mouse_force.x * time_step;
	
	vec_diff(vec_tempmi,my.pan,camera.pan); // defined as global vector
	c_rotate (my,vec_tempmi ,  IGNORE_PASSABLE | USE_AXISR  ); 
	vec_set (camera.pan, my.pan );// the camera and my have the same pan angle
	
	wait (1);
}



So where should I be looking?

edit : Every thing is ok at the beginning. I moved the car
for a minute then the arrow appears.

Last edited by Ottawa; 09/15/09 12:46.

Hope this helps!
Ottawa laugh

Ver 7.86.2 Pro and Lite-C