I could have sworn this worked before lite-c.

I tried the INVISIBLE flag and the inverse SHOW flag.

I can get it to be invisible buy setting it to TRANSLUCENT and setting its alpha to 0, but that doesn't seem right. It still renders polys and I don’t want that.

What I am trying to do is to make a collision bounds for a model level because the poly collision is dodgy. So before I went crazy I made a simple cube built to .wmb and then imported into my level. That’s when I realized I couldn’t make it invisible.

I could try to just build blocks in the level with the NONE flag, but I don’t want the lighting of the models in my level to be affected by the compiled shadow map. Any ideas?


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