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Re: Strazari ( Guards )
[Re: ratchet]
#289945
09/16/09 12:32
09/16/09 12:32
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
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Thanx  I added wireframe photo to the post. It's not much to look at- I use Blender Poly Reducer to cut-down facecount. ...and I just realized that I didn't upload guard model with bones  I use points in my game and I just picked models up from old, published game-versions. If someone needs this model with bones let me know and I will try to find the files somewhere on my pc.
Last edited by Ganderoleg; 09/16/09 12:39.
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Re: Strazari ( Guards )
[Re: Ganderoleg]
#290081
09/17/09 08:22
09/17/09 08:22
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Joined: Apr 2008
Posts: 2,488
ratchet
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Yeah and the better is so easy to use , even a beginner wit some knowledge about low poly character polygons flow, can create easily the low poly version.
You have just tu draw polygon on surface. Try Coat3D for example and it's retopology tool to see whaat can be done and how easy.
For levels, yeah you can create rocks, or walls textures with normal maps and specular, you have just to create a square to bake normal map.
For Coat 3D (i bought it recently) , at atsrting , you have some choice, like semaless textures : you can paint on diff,spec and normal map seamllesly. You have tool to draw ellipsoid, linear forms , or to increase /decrease,soften normal map volume on the texture: so you see directly when painting how will it look at final.
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Re: Strazari ( Guards )
[Re: ratchet]
#290102
09/17/09 11:34
09/17/09 11:34
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
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I just seen the retopology tutorial on 3D Coat: It's incredible  This is a must-have tool ! Unfortunately I will have to wait until next year because at the moment I am saving for Poser Pro. Have you already done some good retopology work with 3D Coat?
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Re: Strazari ( Guards )
[Re: ratchet]
#290395
09/18/09 19:56
09/18/09 19:56
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
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That first character looks so, sooo cool  I'm really impressed- especially because it's built from scratch up, with no base mash. I have just one question: in Blender, after polygon reduction process, all existing vertex still preserve their connections with bones so animation remains unchanged. In 3D Coat: Do you have to re-rigg already rigged model after retopology?
Last edited by Ganderoleg; 09/18/09 22:54.
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Re: Strazari ( Guards )
[Re: lostclimate]
#290401
09/18/09 20:31
09/18/09 20:31
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
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Now that I read your reply again it seems I misunderstood it So: After retopology in 3D Coat models preserve their connections with bones? But why does it looks bad? What does retopology do? Blender's poly reduction script only cut's down vertex number trying to preserve model shape, nothing else. I guess retopology process (in 3D Coat) finds nearest vertex to the place you draw squares and cut off all other vertex?
Last edited by Ganderoleg; 09/18/09 22:55.
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