I want to use the bump.fx from the code folder of gamestudio. I have commercial edition and the code below. But when I change any of the values, diffuse, specular, ambient or emissive, I don't see any different. I don't see any bumpmapping, too. The model still looks like without shader. The model in med has a normal map as skin2 created with the normalmap generator v1.3 which can be found in the downloadpage from this website.
Please tell me what can I do?
MATERIAL* skin_firewheel=
{
diffuse_red = 255;
diffuse_green = 255;
diffuse_blue = 255;
ambient_red = 255;
ambient_green = 255;
ambient_blue = 255;
specular_red = 200;
specular_green = 200;
specular_blue = 200;
emissive_red = 0;
emissive_green = 0;
emissive_blue = 0;
power = 5;
effect = "bump.fx";
}
action firewheel() {
...
my.material = skin_firewheel;
...
}
function main () {
...
vec_set(sun_color, vector(160,160,160));
sun_angle.pan = 60;
sun_angle.tilt = 90;
sun_light = 100;
...
}