@SomebodyNew: Ok, right - coding goes first. Suits my plans very well. But problems start when it comes to a battle system. Let's say we have a medieval game with a simple "hit the left mouse button to attack with your sword"-mechanic. How could you *ever* get that done without a model that has a matching attack-animation? After all, you need vertice numbers in order to get the collission detection sword vs. enemy to work... (this is exactly where I'm stuck at the moment, you know... I'm not interested so much in making a whole game, the only thing I'm really interested in is coding)
Greets,
Alan