Hi EvilSOB,

Thanks for the response.. you are always there when I posts a problem...

Just now I found out that I have receive that strange value because when the engine executes testing = (float)(16/time_step); it is not yet the updated frame rate being used..

I've tried to modify the code and put a wait function before the manipulation

Code:
fps_max = 75;
	video_set(1024, 768, 32, 2);
	sky_color.red = 0;
	sky_color.green = 0;
	sky_color.blue = 0;
	wait(5);
	testing = (float)(16/time_step);
	level_load("");



or simply put the testing = (float)(16/time_step); inside a while loop and it will works fine..

Thanks



Can't is not an option™