Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,486 guests, and 10 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: Strazari ( Guards ) [Re: Iglarion] #291082
09/23/09 11:40
09/23/09 11:40
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@Ganderoleg :

So: After retopology in 3D Coat models preserve their connections with bones?
But why does it looks bad? What does retopology do? Blender's poly reduction script only cut's down vertex number trying to preserve model shape, nothing else.
I guess retopology process (in 3D Coat) finds nearest vertex to the place you draw squares and cut off all other vertex?


In fact polygon reduction and retopology are two different tools.

- Polygon reduction tool :
Reduces polygons automatically for yourself.
The problem it deletes vertices that would be better to keep to have a good disposition of polygons (fro animation for example).
It's only delete nearest vertices, so results are not as good as if you modeled the low mesh yourself by hand.


- Retopology tools :
You create the low poly model, not an automatic tool, but retopo tools allow to you to work on the base high res mesh.
So that's very easy like in the video.
Just draw lines over the high res mesh or draw quads !
This way , you produce lot more better result than an automatic tool in terms of polygons reduction and the way they are disposed !


3D Coat don't know anything about rigging in fact.
You can just export the low model with normal,diff and spec , maps.

An example :
Reduction tools , won't make such good low poly model edges and faces flow :

With retopo that's to you that' decide what faces to create, and retopo bring very fast way to create low poly mesh !





Last edited by ratchet; 09/23/09 13:55.
Re: Strazari ( Guards ) [Re: ratchet] #291118
09/23/09 13:54
09/23/09 13:54
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
Senior Member
Ganderoleg  Offline OP
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
So after retopology process rigged model have to be re-rigged. Thats not so good but it's not so bad also. If you get nicely optimized geometry after retopology it will be easy to rig it again. Thanx Ratchet.

@Iglarion
Znaci ima nas jos iz Srbije na forumu smile Svaki put se iznenadim kad vidim nekog a ti si izgleda tu & duze od mene. Jel si iz Bga ili neki drugi grad?
P.S. Overi ako imas vremena moj projekt u Showcase-u: Blade Of Power. Jel ti radis na necemu trenutno da moze da se vidi? Pozz


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Strazari ( Guards ) [Re: Ganderoleg] #291138
09/23/09 14:59
09/23/09 14:59
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yes rigging is much easier on a model that has a decent edgeflow not to mention how many polys you'll save.

Page 3 of 3 1 2 3

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1