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aircraft phyiscs #289985
09/16/09 16:06
09/16/09 16:06
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
Serious User
Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Hi!

I want to create an aircraft which is controlled by the physic engine.
After some researche in the net, I found out that calculating the forces,... isn't simple.
So does anybody have a brief explanation on how to calculate the torques/forces? Or an example code?

Thanks!


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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Re: aircraft phyiscs [Re: Dark_samurai] #290082
09/17/09 08:24
09/17/09 08:24
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Why not just using the code of character positionning on ground with_trace ?
Just add code to make it falling as the engine decrease in power.

Re: aircraft phyiscs [Re: ratchet] #291675
09/27/09 12:50
09/27/09 12:50
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Because I want a nicer "on ground" behavior. The aircraft should also do landing and starting and simulating the tires without the physic engine is to inconvenient in my opinion.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: aircraft phyiscs [Re: Dark_samurai] #292488
10/04/09 04:17
10/04/09 04:17
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
...Just a tip, based on experience, don't use physics engines for flight sims. It's not easy to hardcode the physics, but it's much better...


xXxGuitar511
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