Hi again!
I am splitting up the the pXent_setmass function, into two functions:
pXent_setmass (ENTITY* , var ); //sets only the mass
pXent_kinematic ( ENTITY*, var ); // set / reset kinematics
Because, I think it is easier to understand !
I will send/release the updated version on sunday.
Bye
Chris
P.s.:you are right pighunter, when i have more time, I will do it
