Hi DocJoe,
Yeah, send me examples and explanations. I wrote some client movement code a while back because it was the only way I could get anything to move over the net prior to A6.2 on slower connections. My code got a bit too complicated on that for a tutorial, but it was my first attempt and I would code it differently now if I wrote client-side movement code again.
I think I will keep this first tutorial using server-side movement. Then possibly make a second tutorial later on client-side movement, since it is quite a bit more complex. If you could send me what you have I can look it over and play around with it, then possibly implement it into a client-side tutorial after this one is done. The good news on making a second tutorial, would be, I could make the exact same game, thus half of the documentation would already be done, so it would take alot less time to produce, and people could run the server-side movement tutorial and then the client-side movement tutorial on the same game and they could see first hand what the difference in speed, etc would be.
Thanks,
Loco